please, call me blaine

I’m a 3D game artist with a focus on VFX. I have experience in multiple engines, devices and a diverse range of art creation programs from 2D to 3D. I would love to use my knowledge of multiple artistic disciplines and implementation pipelines to be your technical problem solver, whether it’s for helping to make your project look beautiful, or to make the process of doing so smoother. Let’s make amazing things together.

Substance Materials

Materials made in Substance Designer to emulate stylized, hand-painted aesthetics.

An ongoing project, to create a small, wood framed home.

We start in Substance Designer by gathering our building materials.

Weather Particles

Particle systems made in PopcornFX for mobile hardware, using multiple rendering techniques.

Emulating weather systems with particles in real-time is hard enough; but doing so in a new and proprietary pipeline with limited hardware specs…

VR UI Shaders

Shaders written in Unity for user interfaces with a focus on user comfort and performance.

Overlayed on top of hyperrealistic photoscans of real world locations, on mobile hardware with a mind for those less tech savvy means getting a little creative.